Anubis Callouts (Interactive Map, 2025)

Anubis is a map named after the ancient Egyptian god Anubis and is assumed to be set in Egypt. Its distinctive features include a sandy-stone landscape, ancient markings on walls, and sunny skies. It is currently the only community-made map in the CS2 Active Duty map pool.

Callouts Table
Type the name of a callout from Anubis to instantly search our database of all 40 callouts from this map.
Callout | Description |
---|---|
T Spawn | T Spawn is the initial spawn point for the Terrorist side at the beginning of each round. |
Alley | Alley is the area close to T spawn that provides openings to middle and the B side of the map. |
Ruins | Ruins is the area between B Long and T Spawn. It allows for easy access to both top mid and the B bombsite. |
Top Mid | Top Mid is the T side of Middle, reached as the player is heading towards Bridge. |
B Long | B Long encompasses the entire space of ground between the B Bombsite and Ruins. This is the main entrance to the bombsite. |
Gate | Gate is the large archway that enables entry to the B Bombsite from B Long. |
Ivy | Ivy is the small area outside Gate on the opposite side of the archway to Ruins. The name comes from the vegetation hanging from the wall above. |
Heaven | Heaven is the elevated area within Ruins, used as a vantage point to keep an eye on CTs looking to aggressively push B long. |
Pillar | Pillar refers to one of the two pillars in the B Bombsite. The 'pillar' callout is usually reserved for the close right pillar as you enter the B Bombsite from the B Long. The other pillar is usually referred to as the Back Site area. |
Default | Default is the most common bomb planting spot on the B Bombsite. T players will usually plant on the side facing Gate, hidden from CTs watching from Street. |
E Box | E Box is the indoor section near Pillar that connects Middle to the B Bombsite. |
Water | The Water callout refers to the lower central region of the map characterized by a significant body of water, from which it derives its name. |
Arches | Arches is the section within the canal/water region that has 2 rounded archways leading towards the A side of the map. |
Wood | The Wood callout describes the small corner near the Boat, distinguishable by its wooden-panelled flooring, adjacent to a closed door. |
B Site | B Site is the entire central region of the B Bombsite, surrounded by B Pillar, Gate, Ninja and Back Site. |
Back Site | Back Site is the region of the B Bombsite that is not visible to Gate, accompanied by two large pillars. |
Ninja | Ninja is the small hidden corner next to Back Site. Always check Ninja before you plant at B, sneaky CTs love to hide here! |
Bridge | Bridge is the long pathway in the middle of the map leading to Double Doors. This section is elevated above Water/Canal. |
Double Doors | Double Doors consists of the two doors in the middle of the map, as well as the small area leading up the short stairs to Bridge. |
Palace | Palace is the large indoor area containing an Egyptian statue that connects B Site to Middle and T Spawn. Commonly used by CTs as a safe rotation route. |
Street | Street is the long pathway below Sniper leading to B Site from CT Spawn, providing an entrance into Cave. |
Sniper | Sniper is the elevated standing area that provides a clear view of T players crossing to B Site from Gate. |
Stairs | The Stairs callout refers to the descending stairs leading to the Water/Canal area from Alley. This is the quickest route to Canal from T spawn. |
Middle | Middle is the large central region on the CT side of Double Doors, a vital part of the map for CTs to control. |
Cave | The Cave callout describes the cavernous walkway leading towards the B side of the map from CT Spawn. |
A Connector | A Connector is the narrow walkway from Middle to A Site, usually utilized by CTs. |
Plateau | Plateau is the spacious area reached after walking through A Connector to A Site, providing an entrance to A Heaven. |
Drop | Drop is the area in Boat that Ts can use to drop from T Side Upper to Canal. |
CT Spawn | CT Spawn is the initial spawn point for the Counter-Terrorist side at the beginning of each round. |
Heaven | Heaven is the elevated platform in A Site, providing a vantage point for CTs to watch Terrorists entering into A Site from Main. |
Main | Main is the area inbetween the A Bombsite and Water. Main is utilized as the most common entrance to A Site for the Ts. |
Headshot | Headshot is the angle behind a couple of boxes used to hold CTs pushing from A Bombsite to the Water area through Main. |
Boat | "Boat" refers to the expansive water-filled area adjacent to the Canal, offering entry points to A through Main, Water, and T Upper. |
Tunnel | Tunnel is the narrow indoor region leading to A Heaven from CT Spawn. |
Fountain | "Fountain" refers to the raised area distinguished by a fountain situated beside a pillar, directly in front of A Main. |
Upper | Upper is the area above Drop, used by the Ts as a safe way to gain control of Water. |
A Site | A Site is the region surrounding a pillar that resembles a truncated tree trunk, in the center of the A Bombsite. |
Beach | "Beach" refers to the isolated zone situated behind CT spawn, marked by a sandy beach with a boat resting upon it. |
Corner | Corner is the close left triangular area as you're entering the B Bombsite from the Long / Gate area. |
Back Site (A) | Back Site refers to the area towards the CT side of the A Bombsite, next to a gated door. |
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